He didn’t like dealing with a parser, and he can tell it better than me, but Ron doesn’t really have the patience for things that take more of his time than he’d like them to. Gary Winnick: The whole point-and-click thing came about because Ron is lazy. It was the perfect setting for all the ideas we had. It kind of just dawned on me one day while I was watching my cousin play the first King’s Quest that we should make it an adventure game. The genre of the game itself was unknown for probably several months. We just had a lot of really weird ideas, funny scenarios, and characters. We really weren’t sure what kind of game it was going to be. We were discussing the idea quite a bit, but we didn’t really know that it was going to be an adventure game. We watched a lot of them at the time and thought that something like that would be a really fun setting for a game. Ron Gilbert: The idea came mostly from a love of B-movies and horror movies that Gary and I shared. IGN: What was the inspiration behind Maniac Mansion? And at what point did it become the first point-and-click adventure game? Early art. So I think it was actually a huge blessing in disguise that we couldn’t make them. And I don’t know if any of those other games would have come out. Ron Gilbert: I think that had we been able to make Star Wars games it’s probably all we would have made. IGN: Although that would have felt like a disappointment at the time, in the end it’s what put LucasArts on the map for many people. Our mandate was to create original properties, even though when we all got there we thought we were going to be making Star Wars games. One interesting thing though was that we couldn’t make any Star Wars or Indiana Jones games back then because those franchises had already been licensed to other companies. ![]() They didn’t really need to pay a whole lot of attention to half a dozen guys out at the back of Skywalker Ranch making games, so they left us to our own devices. They had recently released Return of the Jedi and a few other things and were making quite a bit of money that way. ![]() “ Gary Winnick: One of the interesting things about Lucasfilm in those days was that it was mainly a movie company. We were free to do what we wanted and come up with interesting ideas and games. It was wonderful working there because it was a very small group of people and, as we all like to joke, we had no adult supervision. We probably had just started Maniac Mansion or were only a few months into it when we moved to Skywalker Ranch. We were down in this kind of industrial complex a couple of blocks from Industrial Light and Magic. IGN: What was it like working for Lucasfilm Games at Skywalker Ranch in the mid-80s making games? Ron Gilbert: I started in 1985, and we weren’t actually at Skywalker Ranch at that point. I spoke with Ron Gilbert and Gary Winnick to chat Thimbleweed Park, adventure gaming and LucasArts. A game that looks and feels like a spiritual successor to Maniac Mansion and other Lucasfilm adventure games from the late ‘80s. ![]() Having met its initial funding goals already, it’s safe to say that Thimbleweed Park is going to happen. And as with many recent adventure game announcements, Thimbleweed Park made its debut on the crowd-funding site Kickstarter.
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